Foundations of Physically Based Modeling and Animation
Physics forms the basis for many of the motions and behaviorsseen in both the real world and in the virtual worlds of animatedfilms, visual effects, and computer games. By describing theunderlying physical principles and then creating simulations basedon these principles, these computer-generated worlds are brought tolife. Physically Based Modeling and Animation goes behind thescenes of computer animation and details the mathematical andalgorithmic foundations that are used to determine the behaviorunderlying the movement of virtual objects and materials. Dr.Donald House and Dr. John Keyser offer an approachable, hands-onview of the equations and programming that form the foundations ofthis field. They guide readers from the beginnings of modeling andsimulation to more advanced techniques, enabling them to masterwhat they need to know in order to understand and create their ownanimations * Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API. * Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding. * Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity. * Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.