2D Game Development with Unity

June 13, 2021
2D Game Development with Unity

This book teaches beginners and aspiring game developers how todevelop 2D games with Unity. Thousands of commercial games havebeen built with Unity. The reader will learn the complete processof 2D game development, step by step. The theory behind each stepis fully explained. This book contains numerous color illustrationsand access to all source code and companion videos.Key Features:Fully detailed game projects from scratch. Beginners can do thesteps and create games right away.No coding experience is necessary. Numerous examples take a rawbeginner toward professional coding proficiency in C# andUnity.Includes a thorough introduction to Unity 2020, including 2Dgame development, prefabs, cameras, animation, charactercontrollers, lighting, and sound.Includes a step-by-step introduction to Unity 2019.3. Extensivecoverage of GIMP, Audacity, and MuseScore for the creation of 2Dgraphics, sound effects, and music.All required software is free to use for any purpose includingcommercial applications and games.Franz Lanzinger is the owner and chief game developer ofLanzinger Studio, an independent game development and music studioin Sunnyvale, California. He started his career in game programmingin 1982 at Atari Games, Inc., where he designed and programmed theclassic arcade game Crystal Castles. In 1989, he joined Tengen,where he was a programmer and designer for Ms. Pac-Man and Toobin'on the NES. He co-founded Bitmasters, where he designed and codedgames including Rampart and Championship Pool for the NES and SNES,and NCAA Final Four Basketball for the SNES and Sega Genesis. In1996, he founded Actual Entertainment, publisher and developer ofthe Gubble video game series. He has a B.Sc. in mathematics fromthe University of Notre Dame and attended graduate school inmathematics at the University of California at Berkeley. He is aformer world record holder on Centipede and Burgertime. He is aprofessional author, game developer, accompanist, and pianoteacher. He is currently working on remaking the original Gubblegame in Unity and Blender.About the AuthorFranz Lanzinger is the owner and chief game developer ofLanzinger Studio, an independent game development and music studioin Sunnyvale, California. Franz Lanzinger started his career ingame programming in 1982 at Atari Games Inc., where he designed andprogrammed the classic arcade game Crystal Castles. In 1989 hejoined Tengen, where he was a programmer and designer for Ms.Pac-Man and Toobin' on the NES. Mr. Lanzinger co-foundedBitmasters, where he designed and coded games including Rampart andChampionship Pool for the NES and SNES, and NCAA Final FourBasketball for the SNES and Sega Genesis. In 1996 Mr. Lanzingerfounded Actual Entertainment, publisher and developer of the Gubblevideo game series. Mr. Lanzinger has a B.Sc. in mathematics fromthe University of Notre Dame and attended graduate school inmathematics at the University of California at Berkeley. He is aformer world record holder on Centipede and Burgertime. FranzLanzinger is a professional author, game developer, accompanist andpiano teacher. He is currently working on remaking the originalGubble game in Unity and Blender --This text refers to thepaperback edition.